Flocking Implementation for NPC AI

نویسندگان
چکیده

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Using a Parameterized Memory Model to Modulate NPC AI

While there continues to be exciting developments in research related to virtual characters, improvements are still needed to create plausibly human-like behaviors. In this paper, we present a synthetic parameterized memory model which includes sensory, working, and long-term memories and mechanisms for acquiring and retrieving memories. With the aid of this model, autonomous virtual humans are...

متن کامل

An Efficient Hardware Implementation for AI Applications

A hardware architecture is presented, which accelerates the performance of intelligent applications that are based on logic programming. The logic programs are mapped on hardware and more precisely on FPGAs (Field Programmable Gate Array). Since logic programs may easily be transformed into an equivalent Attribute Grammar (AG), the underlying model of implementing an embedded system for the afo...

متن کامل

Voting rule FI Gaps FP TOS PC CEV 1 TOS 1 Gap TTO BTO Plurality P NPC NPC NPC NPC P P NPC P NPC 2 - Approval P NPC NPC NPC NPC P P NPC P NPC

In bribery an external agent tries to alter the outcome of an election by changing some voters’ votes. Usually, when investigating bribery problems, full information is assumed, i.e., that the manipulative agent knows the set of candidates, each voter’s votes and the voting rule used. In this paper, we formally introduce different structures of partial information, we show the connections betwe...

متن کامل

Navigating tailed lds with a lex, ysically iven comotion: NPC Skateboarder AI in EA’s skate

Mark Wesley is a veteran video game programmer with 8 years experience developing commercial games across a variety of platforms. He’s worked for major developers such as Criterion, Rockstar and EA Black Box, shipping numerous titles including Burnout, Battalion Wars, Max Payne 2, Manhunt 2 and skate. Although a generalist who has worked in almost every area of game programming from systems to ...

متن کامل

Creating and Visualising an Intelligent NPC using Game Engines and AI Tools

Our research is focussed on the creation of human-like Artificial Intelligence (AI) based on the Belief Desire Intention (BDI) paradigm that employs rational decision making processes to achieve behaviour in computer game characters that will appear more realistic than current reactive techniques. To test the agent behaviour we need to develop an architecture that incorporates various systems s...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

ژورنال

عنوان ژورنال: Journal of the Korea Academia-Industrial cooperation Society

سال: 2010

ISSN: 1975-4701

DOI: 10.5762/kais.2010.11.12.5083